Everything here is owned by me. Distribution without my consent is not only unethical, but illegal.

A few of these are assignments from a 6-week course I took on video game writing. Thus, a lot of these will be gaming-specific.

Legend of Gardenia - Intro pitch.

Freddy Krueger Bark Sheet

Gatekeeper - Intro & Dungeon 1

Gatekeeper is a cyberpunk fantasy RPG about a god reincarnated as an ordinary human who must solve his own murder before IT, the realm-conquering ruler of Heaven, stops him permanently. Throw American Gods and Cyberpunk 2077 in a blender and you get Gatekeeper. The story explores individual autonomy, and the consequences of stripping it away from people. Loosely based on Haitian voodoo religion. Draft 1 of the script is 75% complete.

Gatekeeper - Pitch Presentation 

VANITY - A work in progress. I had gotten a new idea for the intro but that meant rewriting almost everything. Here’s what I have so far… up until the player character is controllable, as well as a taste of exploration.

VANITY is a cyber noir RPG that tells the story of a lowly-ranked gangster who, amid an attack from a rival gang, finds their secret weapon that awakens a power within him, putting him in the middle of a conflict that could see him siding with the humans of the South (Righteous), the demons of the North (Liberty), or finding a balance between the two. The game explores how absolute power corrupts even those with the purest intentions. A bit Marvel comics and noir (visually) with a dash of Shin Megami Tensei.

Becoming Xavi - This was a game I was developing with many others, so I can’t take all the credit for the story. An outline was as far as we got, for the group eventually disbanded. The concept was basically Stardew Valley meets Persona, a cozy game with cooking as the core mechanic. It was to tell the story of an amnestic girl who washes ashore a mysterious island. To leave she must ascend Zen Mountain, but shadows obstruct her progress, seeking to keep her trapped forever. She must cook meals for the people who live on the island to help them overcome their shadpws. The game was to explore what makes a villain, featuring themes of family, redemption and identity. I’m only putting this here to showcase something that doesn’t have “fuck” in it.

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